﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MrPP.iot.Guide
{
    /*
    public class GuideDoor : GuidePoint
    {
        [SerializeField]
        private GameObject point_ = null;
        public override Transform getPoint()
        {
            if (point_ == null)
            {


                point_ = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                point_.transform.SetParent(this.transform);
                point_.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);


                GroundTracking tracking = point_.AddComponent<GroundTracking>();
                tracking.follow(this.transform);
            }
            return point_.transform;
        }

      

    }*/
}